Nothing Certain wrote:TH1EFOFSOuLS wrote:They are reducing the armor penalty on armor plates! now the madds and gunns can run away! Unlike drop ships tanks can hide in between stuff so we have to stop this.
Lets all begin a petion to keep tanks nerfed and AV OP so we can keep the ground game alive. #COD #DEW #YOLO #FB #INSTAGRAM #TWITTER #MONSTERDRINKS
AV is so OP now it is ridiculous. We can three shot an Incubus in under 5 seconds, kill a Maddy in 4 and an installation in 6 with only 1 second between shots. We have shield boosters, hardeners, and rep 100% in seconds, plus we can move at 40 m/s and can one shot a heavy dropsuit.
Oh wait, that is tanks, AV can't do any of that. We also aren't immune to small arms and we don't get to wear a second dropsuit under our first one. Still, I'm sure that AV is OP compared to tanks, because, ummm, a tank got killed by AV once.
You have a sign above your head... It reads
"Nothing Certain has never driven a tank ingame."
Infantry has the ability to gain FULL immunity vs ground vehicles by using cover.
I've never seen a tank capable of appearing from inside a building, or changing floors to the roof to make counterattacking a thing of guesswork for a few seconds. AV can do this.
Infantry can hide from vehicles. Vehicles cannot hide from infantry, in fact, whenever they are fielded, they are focused on by as few as 8 people at one time. Imagine if your dropsuits pinged up like that-- permanently visible on the radar at all distances-- you'd probably claw your own eyes out from fear of being hunted.
Infantry can use all regions of the map. Vehicles are capable of only running in predetermined areas. (meaning they're predictable)
Infantry can peek around a corner, line up a shot in the time it takes to charge their weapon, then disappear back around that same corner. Tanks, have to stop and turn toward a target, then take a few seconds to guess where they should be aiming, all the while being mostly immobile so that the reticule doesn't bounce like a rabbit.
Infantry can sneak up on tanks. Tanks cannot sneak up on infantry (unless you are horrifyingly bad at observing your environment, in which case you could also be surprised by "suddenly" encountering an immobile installation on the map)
How would I know all this? I play BOTH sides of the engagement. Frankly I have stopped using tanks because infantry can do things faster, and better. The role of a tank is no longer AV (rail), and no longer Anti-Infantry(blaster) because using the map and thinking about how to craft your own engagements with the environment is too intense for many players. Heck... vehicles are not even viable as TRANSPORTATION. You drive out a little way at the start of a game, set up an uplink, then never look at the vehicle again, unless you are doing some niche thing such as Joyriding, or Heavy abuse.
I pull out a forge, get into a little nook, then fire away at the tank or dropship. I can pass unseen around infantry, even though I have such a freakishly high DB in that heavy suit, line up a few shots, then reveal myself when it's convenient.
You cannot bring out a tank, to casually engage a singular target. You will be hunted as soon as that tank hits the ground by someone who swaps to AV, and like I said before, you can't hide it.